Friday, March 25, 2016

M3U5A1 - MOBILE LEARNING

MOBILE LEARNING
M3U5A1

In this informative age, Mobile Learning (ML) is a new emerging term and approach which has been promoted to reach its full potential in some schools around the world. In this reflection, I am going to share my own experience and perspectives about ML.

Understand what ML is helps to use it properly. ML is a form of distance education which allows mobile learners use personal electronic devices at their time convenience to access learning through social and content interactions. The non-stop development and advancement of mobile devices has sparked this innovation and paved the way for ML.

In my personal life, before switching to use smart phones, I was totally blind with its functions. I used to think simply that phones should be used for calling and chatting. I could not imagine there are so many components packed in such a light and fashionable device. As an Art teacher, I like taking photos and recording exciting or engaging moments of my students. My iphone is an integral tool which has accompanied me every day at class and helped me to create my LS Art site quickly. With Ipad, I also enjoy similar functions. In my personal use, mobile devices are the best for connecting with family and friends, for reading updated ebooks, for quick checking emails and news, and for taking photos and videos at site.

When studying this module, I gained a lot of take away strategies which can be implementing in my teaching. The ultimate purpose of using mobile devices is to help student learn in a more engaging and effective way; and to help teachers achieve their teaching purpose in a more dynamic and efficient way. I consider myself in a beginner level of this learning journey, yet I witnessed a positive light shed via my experiment with a small group of students. My activity was about taking digital portraits, which will be followed by symmetrical portrait study for grade 3. While using devices, students explored new functions in Ipad by themselves and with peers collaboratively. According to their reflection, this activity was exciting, fun, and completely different with what they used to learn in Visual Arts before. Students were allowed to shoot photos outside in the playground, but they followed my advices respectfully when I demonstrate how to get enough natural light for good quality photos. Looking at their shiny smiles and interesting position, I knew that I was doing something right in my teaching practice.

In my future lesson plans in Visual Arts, mobile devices will be considered as a powerful tool to help students learn personally and meaningfully and make connections with the visual life surrounding them. There are some plans I will integrate technology and ML in my teaching subject. Firstly, as mentioned in the example above, students learn about symmetrical portraits using their own digital portraits. The same activity will be used for final artworks to create a digital class photo book. Secondly, making videos to demonstrate some art skills as a flip classroom is my next goal. It becomes critical and helpful in our current situation after the attack on March 13, in Cote D’Ivoire where the school was closed for the security reason. Thirdly, recording students’ voices and their artworks is a perfect way to either interpret the meaning of artworks or make lively art stories for young artists. One example I found inspired by the website Ipadartroom.com, students make some animals with clay and place them on scenes using papers and decoration, where their stories take place.

Like Matt Ramirez said in his blog about taking Hollywood to learning, “the technology currently being employed in Hollywood is sure to have an impact in the classrooms and lecture halls of the future”, using a simple iPad app by visual effects company to frame shots on location, in combination with a 3D structure sensor to measure camera depth. This allowed the filmmakers to load their dinosaur models into the program and stick them onto the live image, so they could ‘see’ where the dinosaur would be, including judging depth, height and angle. It is amazing to think that AR is being used so prominently in top production studios – and what this could mean for education. Imagine a similar tool for ‘seeing’ models in such diverse disciplines as theatre direction, lighting, product design, architecture and construction. Such an application would allow the learner to quite quickly present stunning visualizations and also help them to pre-empt any potential design problems, enabling them to explore alternatives without having to invest significant time and money in creating complex physical models.

For those who struggle with mathematics and do not really realize subject relatable to anything in life, visual effects will be the most powerful tool, and hearing about real-life situations where theoretical maths has been applied will make the subject much more digestible. Grounding theoretical mathematics in something authentic, tangible and genuinely interesting can help to inspire students and hold their attention especially when represented in such a visual way. Scientific processes and algorithms could be translated into highly visual effects, from multi-resolution geometric transfer that allow animators to switch between high and low detailed dinosaur models, to the procedural animation technology that went into creating the microbots movement.

However, ML has some typical principles which require supports from school management level or policy and teachers’ experience, training and open-mindset. Since it has been new adopted and kind of fashionable and luxury ways of learning, at least in this country where any machine can be double or triple priced comparing with the same ones in the States or in Europe. On the other hand, lack of trained or using knowledge and a secured control may cause serious concerns and as its result, no mobile devices to school and at class are allowed for LS students.



Excitement and engagement are two guaranteed factors teachers can be sure when using mobile devices at class. Students in this digital age, at least in my school, are equipped or have access to mobile devices at home in their leisure time. They can play hours with their devices without feeling bored and don’t mind bothering others. If mobile devices are used for their leisure time, why they cannot be used for their learning time?



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